At The Edge Of Art
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Description:
This is the first publication to consider the expanding meaning of 'art' at the dawn of the Digital Age. Surveying a broad range of contributions from scientists, designers, code-writers, video-games authors and internet artists - disciplines beyond the conventional definition of art - the authors confront our definition of art and propose new modes of understanding and apprec...
This is the first publication to consider the expanding meaning of 'art' at the dawn of the Digital Age. Surveying a broad range of contributions from scientists, designers, code-writers, video-games authors and internet artists - disciplines beyond the conventional definition of art - the authors confront our definition of art and propose new modes of understanding and apprec...
Description:
This is the first publication to consider the expanding meaning of 'art' at the dawn of the Digital Age. Surveying a broad range of contributions from scientists, designers, code-writers, video-games authors and internet artists - disciplines beyond the conventional definition of art - the authors confront our definition of art and propose new modes of understanding and appreciating an entirely new world of art that exists principally through the internet.
Table of Contents:
1. Code as Muse: new artistic possibilities opened up by computer programming; 2. Deep Play: new narrative forms and 'action' aesthetics of computer games; 3. Autobotography: the rise of webcam-based performance art; 4. Designing Politics: seemingly 'real' websites, used to subvert commercial and political enterprise; 5. Preserving Artificial Life: a new biology established via human-engineered viruses and other digital 'life-forms'; 6. Reweaving Community: the emergence of an online 'art world' whose fugitive existence resists definition.
Author Biography:
Joline Blais teaches cyberliterature at the University of Maine, where she co-directs the new media programme with Jon Ippolito. Ippolito is also Assistant Curator of Digital Arts at the Guggenheim Museum, New York.
This is the first publication to consider the expanding meaning of 'art' at the dawn of the Digital Age. Surveying a broad range of contributions from scientists, designers, code-writers, video-games authors and internet artists - disciplines beyond the conventional definition of art - the authors confront our definition of art and propose new modes of understanding and appreciating an entirely new world of art that exists principally through the internet.
Table of Contents:
1. Code as Muse: new artistic possibilities opened up by computer programming; 2. Deep Play: new narrative forms and 'action' aesthetics of computer games; 3. Autobotography: the rise of webcam-based performance art; 4. Designing Politics: seemingly 'real' websites, used to subvert commercial and political enterprise; 5. Preserving Artificial Life: a new biology established via human-engineered viruses and other digital 'life-forms'; 6. Reweaving Community: the emergence of an online 'art world' whose fugitive existence resists definition.
Author Biography:
Joline Blais teaches cyberliterature at the University of Maine, where she co-directs the new media programme with Jon Ippolito. Ippolito is also Assistant Curator of Digital Arts at the Guggenheim Museum, New York.
Autor | Blais, Joline |
---|---|
Ilmumisaeg | 2006 |
Kirjastus | Thames & Hudson Ltd |
Köide | Muu |
Bestseller | Ei |
Lehekülgede arv | 256 |
Pikkus | 223 |
Laius | 223 |
Keel | English |
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