Get Going With Grammar: Games For Practising Grammar
26,64 €
Tellimisel
Tarneaeg:
2-4 nädalat
Tootekood
9781859647486
Description: Get Going with Grammar: Games for practising grammar Get Going with Grammar has been specially created to encourage students to practise specific grammar points through games. Teacher's Notes are provided for every game. There is a built-in adaptability component to these games: you can use the game provided or play one of the suggested variations. For many of the games, templates hav...
Description: Get Going with Grammar: Games for practising grammar Get Going with Grammar has been specially created to encourage students to practise specific grammar points through games. Teacher's Notes are provided for every game. There is a built-in adaptability component to these games: you can use the game provided or play one of the suggested variations. For many of the games, templates have been provided that allow the teacher to make his or her own version. Grammar points covered include: * adverbs of frequency * comparatives and superlatives * conditionals * countable and non-countable nouns * gerunds and infinitives * modals * parts of speech * passive voice * phrases and clauses * plurals * possessives * prepositions * present perfect tense * pronouns * quantifiers * suffixes * tag questions * verb tenses. Key features * 25 photocopiable games to motivate and inspire students to improve specific grammar points * Teacher's notes for each game, with suggested variations to the game * Templates for teachers and students to create their own versions
Review: "A great book to have in any staff room and a useful resource to liven up grammar lessons." Ryan Horsnail, International House, Barcelona, Spain "Excellent - especially for summer school courses. Both book were extensively used again this year." Harrow School, UK "This book providing photocopiable material does just what its title promises. It gets teacher and students going with grammar. First of all teachers have to assess the wealth of material provided and decide whether it can be just copied out, maybe laminated and used straightaway for their own students, or whether they need to produce an adapted version with the help of the many templates provided for the large variety of games assembled. Then students will get busy practising all kinds of grammar points in an enjoyable way. In fact, even traditional games, such as snakes and ladders or some types of races appeal to learners of various levels. Doing the tasks designed to practise certain structures at the same time gets students' imaginations flowing. For example, the questions in a race called 'Model Modals' might provoke discussions (e.g., What should a son do for his father? What might stop you from achieving your goals? What could you do to have more money?) and the picture cards for comparisons will make you look at objects and animals in a new way (Can you, for example, compare a mobile phone to a giraffe?!). The book contains 25 different games dealing with many tricky grammar points such as tag questions, verb tenses, parts of speech, conditionals, etc. and is therefore suitable for various learner levels. The teacher's notes, as well as the rules written for the students, provide clear instructions whereas the built-in adaptability component helps the teacher and even the students create their own versions. So I would strongly recommend you to 'Get going ...!'" Elsbeth Mader for the ETAS Journal 24/2 Spring 2007
Contents: Contents 1: Quantifier Quest 2: How Often Do You Think About Me? 3: You're It, Aren't You? 4: Checkerboard Chatter 5: Comparing Cards 6: Model Modals 7: Talking Tenses 8: Getting across the Board 9: What Did You Do Last Night? 10: How Good Have You Been? 11: Spoons 12: Gerunds and Infinitives Game 13: A Ladder Was Taken 14: Preposition Pyramid 15: Places, Places! 16: Suffix Staircase 17: Picking Parts of Speech 18: POS-ominoes 19: Count and Non-Count Noun Race 20: Go Fish or Chicken? 21: The Tile Game 22: Pronoun Patterns 23: Plural Picks 24: What If? 25: Whose Ending Is It?
Author Biography: Jennifer Meldrum has worked in the field of English language teaching for over 15 years. She taught English in the United States, China, South Korea, Syria and the United Arab Emirates. She is also an ESOL teacher trainer. Jennifer co-authored two photocopiable teacher resource books for Garnet Education: Get Going with Grammar and Versatile Vocabulary. Her partnership with Barbara Reimer grew out of their working relationship at UAE University, where they found themselves taking similar approaches to their ESL classes. Their common interest in games development led to their first project, which quickly led to their second. The games in their books were piloted in their own classrooms with overwhelmingly positive reviews and they decided to share them with others. Currently, Jennifer is a teacher trainer in Boston, MA, USA and continues to work with ESL materials as an editor and writer. Barbara Reimer has been in the ESP field for over 15 years, and has taught in Canada, Japan and the Middle East. She is currently teaching in the development program at UAE University, the national university located in Al Ain, UAE. Barbara co-authored two photocopiable teacher resource books for Garnet Education: Get Going with Grammar and Versatile Vocabulary. Her partnership with Jennifer Meldrum grew out of their working relationship at UAE University, where they found themselves taking similar approaches to their ESL classes. Their common interest in games development led to their first project, which quickly led to a second. Having "field-tested' these games in their classrooms, they decided to share them with others, in the hope that others would also find them useful. The overwhelminghly positive response they have received bears out this expectation. The books led to requests for presentations at TESOL Arabia, as well as several other conferences. Barbara has just completed a new course book for the University, following the set curriculum objectives of the development program, and which focuses on topics and content specific to the region and interests of the students.
Review: "A great book to have in any staff room and a useful resource to liven up grammar lessons." Ryan Horsnail, International House, Barcelona, Spain "Excellent - especially for summer school courses. Both book were extensively used again this year." Harrow School, UK "This book providing photocopiable material does just what its title promises. It gets teacher and students going with grammar. First of all teachers have to assess the wealth of material provided and decide whether it can be just copied out, maybe laminated and used straightaway for their own students, or whether they need to produce an adapted version with the help of the many templates provided for the large variety of games assembled. Then students will get busy practising all kinds of grammar points in an enjoyable way. In fact, even traditional games, such as snakes and ladders or some types of races appeal to learners of various levels. Doing the tasks designed to practise certain structures at the same time gets students' imaginations flowing. For example, the questions in a race called 'Model Modals' might provoke discussions (e.g., What should a son do for his father? What might stop you from achieving your goals? What could you do to have more money?) and the picture cards for comparisons will make you look at objects and animals in a new way (Can you, for example, compare a mobile phone to a giraffe?!). The book contains 25 different games dealing with many tricky grammar points such as tag questions, verb tenses, parts of speech, conditionals, etc. and is therefore suitable for various learner levels. The teacher's notes, as well as the rules written for the students, provide clear instructions whereas the built-in adaptability component helps the teacher and even the students create their own versions. So I would strongly recommend you to 'Get going ...!'" Elsbeth Mader for the ETAS Journal 24/2 Spring 2007
Contents: Contents 1: Quantifier Quest 2: How Often Do You Think About Me? 3: You're It, Aren't You? 4: Checkerboard Chatter 5: Comparing Cards 6: Model Modals 7: Talking Tenses 8: Getting across the Board 9: What Did You Do Last Night? 10: How Good Have You Been? 11: Spoons 12: Gerunds and Infinitives Game 13: A Ladder Was Taken 14: Preposition Pyramid 15: Places, Places! 16: Suffix Staircase 17: Picking Parts of Speech 18: POS-ominoes 19: Count and Non-Count Noun Race 20: Go Fish or Chicken? 21: The Tile Game 22: Pronoun Patterns 23: Plural Picks 24: What If? 25: Whose Ending Is It?
Author Biography: Jennifer Meldrum has worked in the field of English language teaching for over 15 years. She taught English in the United States, China, South Korea, Syria and the United Arab Emirates. She is also an ESOL teacher trainer. Jennifer co-authored two photocopiable teacher resource books for Garnet Education: Get Going with Grammar and Versatile Vocabulary. Her partnership with Barbara Reimer grew out of their working relationship at UAE University, where they found themselves taking similar approaches to their ESL classes. Their common interest in games development led to their first project, which quickly led to their second. The games in their books were piloted in their own classrooms with overwhelmingly positive reviews and they decided to share them with others. Currently, Jennifer is a teacher trainer in Boston, MA, USA and continues to work with ESL materials as an editor and writer. Barbara Reimer has been in the ESP field for over 15 years, and has taught in Canada, Japan and the Middle East. She is currently teaching in the development program at UAE University, the national university located in Al Ain, UAE. Barbara co-authored two photocopiable teacher resource books for Garnet Education: Get Going with Grammar and Versatile Vocabulary. Her partnership with Jennifer Meldrum grew out of their working relationship at UAE University, where they found themselves taking similar approaches to their ESL classes. Their common interest in games development led to their first project, which quickly led to a second. Having "field-tested' these games in their classrooms, they decided to share them with others, in the hope that others would also find them useful. The overwhelminghly positive response they have received bears out this expectation. The books led to requests for presentations at TESOL Arabia, as well as several other conferences. Barbara has just completed a new course book for the University, following the set curriculum objectives of the development program, and which focuses on topics and content specific to the region and interests of the students.
Autor | Meldrum, Jennifer; Reimer, Barbara |
---|---|
Ilmumisaeg | 1999 |
Kirjastus | Garnet Publishing Ltd |
Köide | Pehmekaaneline |
Bestseller | Ei |
Lehekülgede arv | 127 |
Pikkus | 297 |
Laius | 297 |
Keel | English |
Anna oma hinnang